Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 10, 2008, 12:07 PM // 12:07   #21
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
Advertisement

Disable Ads
Default

It's fine as it is, but your point is really good. Personally I wouldnt mind changing it the way you suggested, so I'll sign for this.
/signed
mystical nessAL is offline   Reply With Quote
Old Mar 11, 2008, 12:01 AM // 00:01   #22
Lion's Arch Merchant
 
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
Default

So the way I see it, I can use 1 or 2 Blood is Power, and spike away. A team of 8 with 4 blood spike necros doing this would be at about 10 energy regen for casters and would be doing a pretty good spike.

Why do I need a change again?
Artorius.Maximus is offline   Reply With Quote
Old Mar 11, 2008, 12:10 AM // 00:10   #23
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
Default

like people would really run BiP in high end pvp?

"HI! i spike myself to death, please dont target me!"

anyways the change seems interesting especially with the new 1 energy sac skills. personally i would say you could even buff some blood magic spells by a few points if this were to happen. Blood pact would actually see some play :O
Trylo is offline   Reply With Quote
Old Mar 11, 2008, 12:47 AM // 00:47   #24
Lion's Arch Merchant
 
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
Default

Quote:
Originally Posted by Trylo
like people would really run BiP in high end pvp?
Used to, but then they decided to nerf the minion factory.
Artorius.Maximus is offline   Reply With Quote
Old Mar 11, 2008, 02:22 AM // 02:22   #25
Krytan Explorer
 
the kurzick eater's Avatar
 
Join Date: Sep 2007
Location: 1323 lancelot dr. greenwood PA
Guild: wat
Profession: Mo/
Thumbs down

Quote:
Originally Posted by Boogz
so , you're killing bloodspike , and also killing the whole blood magic line , nice.
/notsigned
thats it in a nutshell

/notsigned
the kurzick eater is offline   Reply With Quote
Old Mar 11, 2008, 03:58 AM // 03:58   #26
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Trylo
personally i would say you could even buff some blood magic spells by a few points if this were to happen. Blood pact would actually see some play :O
By a LOT. 80+ VG, 120+ Ravenous Gaze without reqs, etc...

We'd see the lifesteal skills become useful and versatile, without creating bloodspike problems.

To the people saying this would ruin blood (please) would you articulate why you think that, beyond "we fear change"
Carinae is offline   Reply With Quote
Old Mar 11, 2008, 08:46 PM // 20:46   #27
Krytan Explorer
 
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
Default

Urg, no? Beacause...Grenth balance OWN? MAYBE?

Beside, Blood isn't used sololy for Bspike purpose, it can be used as hex pressure/dmg in hex team as well. Though not as effective as death/curse but it can be used!

BiP is awesome too, blood rit is fine as well!

Well of blood is even better!
NamelessBeauty is offline   Reply With Quote
Old Mar 16, 2008, 08:34 AM // 08:34   #28
Ascalonian Squire
 
Onyx Ftw's Avatar
 
Join Date: Feb 2008
Profession: Mo/E
Default

This would give the blood attribute more of a honorable use than spike. It's not just nerfing the mechanics that I'm proposing, it's also giving other skills that it would affect if not looked into a better look.

And I swear people are coming up with the lamest reasons why this wouldn't work.

"Let's BiP ourselves then spike! LAWL!" Then everyone is wasting an elite slot. Buff more of the saccing skills so it'll make the build more complementary.
Onyx Ftw is offline   Reply With Quote
Old Mar 17, 2008, 01:26 AM // 01:26   #29
Lion's Arch Merchant
 
Join Date: Nov 2005
Location: Maguuma Stade
Default

The only places necros see play are hex-way, bspike, or a gimmick-way that exploits soul reaping. These changes nerf out bspike, but I don't see them making the class more playable in anything more (even with buffed lifesteal amounts). Really the only effect it'll have is make all the pve necros whine some more. As much as I hate the broken gimmick that is the necromancer, I don't see this as progress in the right direction.
SilentVex is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Staff Wrapping of Blood Magic: Blood Magic +1 20% Ren Wuying Sell 0 Dec 04, 2007 09:01 PM // 21:01
Water magic line, overpowered ? Genova Gladiator's Arena 30 Jun 10, 2007 08:38 AM // 08:38
WTB Death Magic/Curses/Blood Magic staff req8 20%/20% +hp--+enrgy Dirty Bud Buy 0 Oct 16, 2006 04:11 PM // 16:11
Precise Sell 1 Sep 17, 2006 10:05 AM // 10:05
Eternal Shied (blood magic) // Shadow Shield (death magic) Yuv Sell 0 Jan 25, 2006 08:43 PM // 20:43


All times are GMT. The time now is 07:09 PM // 19:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("